![]() Table: Acrobatics DC’s to Cross Narrow Surfaces Surface Widthġ No Acrobatics check is needed to move across these surfaces unless the modifiers increase the DC to 10 or higher. If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone. ![]() While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any). Use the following table to determine the base DC, which is then modified by the Acrobatics skill modifiers noted below. A successful check allows you to move at half speed across such surfaces-only one check is needed per round. The Acrobatics skill has three distinct uses:įirst, you can use Acrobatics to move on narrow surfaces and uneven ground without falling. Move at full speed on narrow or uneven surfacesġ This does not apply to checks made to jump. Acrobatics Modifiers Acrobatics Modifiers ![]() The modifiers stack with one another, but only the most severe modifier for any given condition applies. The following modifiers apply to all Acrobatics skill checks. You can also dive, flip, jump, and roll, avoiding attacks and confusing your opponents. You can keep your balance while traversing narrow or treacherous surfaces. ![]()
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